For every text message, for every phone call, and every video you upload or download, there are data centres making this happen. Telecommunications networks and data centres consume a lot of energy to serve you and most data centres continue to be powered by electricity generated by fossil fuels. It’s the energy consumption we are not aware of.
It is expected that in the next twenty years, the carbon footprint of these devices in the world will represent 14% of the total.
The GreenCo initiative, co-funded by the Erasmus+ European Union Programme, seeks to raise awareness about the environmental effect of excessive data use and to suggest simple and easy-to-implement solutions to minimise it.
Administrative information about the project
- Name of the project: GREEN Computing App and MOOC for awareness-raising on digital pollution
- Project Acronym: GreenCo
- Start date: 01-02-2022 End date: 30-11-2024
- Project Reference: 2021-1-ES01-KA220-VET-000025159
- EU Grant: 280.700,00 €
- Programme: Erasmus+
- Key Action: Partnerships for cooperation and exchanges of practices
- Action Type: Cooperation partnerships in vocational education and training
Target Groups
Primary
Students
between
15- 29 years.
Secondary
ICT Training Centres, ICT companies and the General Public.
The project partnership is made up of three education institutions specialized in computing and communication, within secondary and higher education, as well as a network of partners working on the development of training in digital occupations, and a research and training organization which supports the development of increased ICT industry competitiveness and digital entrepreneurship.
All of them focus on the development, transfer of innovative practices and knowledge at local, regional and European levels, together will research and develop the project´s overall outcomes.
- An EBOOK as an information compilation on green computing developed in four topics: Energy consumption, e-waste recycling, initiatives and legislation.
- A Mockup, which contains the definition of app features based on background and objectives, and establishes gamification processes.
- Green Computing App, which aims is self-assessment on digital pollution, to inform and give knowledge on it, and to promote efficient energy consumption and e-waste recycling
- Multilingual training MOOC, an online training on how to reduce digital pollution, for final users of the app – students from 15 to 29 years old, but also open to the general public.
Public documents
The project proposal, with detailed project information, as well as other relevant documents are available here.